UFUNCTION(BlueprintCallable, Category = "Character Skin Editor") void OpenSkinEditor();
// ...
"Customizable Character Skins and Outfits"
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Character Skin Editor") class USkinEditor* SkinEditor; };
Keep in mind that this is a hypothetical example and actual implementation details may vary depending on the game's engine, architecture, and specific requirements.
// CharacterSkinEditor.cpp #include "CharacterSkinEditor.h"
UCLASS() class ACharacterSkinEditor : public AActor { GENERATED_BODY()
South Park The Fractured But Whole Switch Nsp Verified Guide
UFUNCTION(BlueprintCallable, Category = "Character Skin Editor") void OpenSkinEditor();
// ...
"Customizable Character Skins and Outfits"
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Character Skin Editor") class USkinEditor* SkinEditor; };
Keep in mind that this is a hypothetical example and actual implementation details may vary depending on the game's engine, architecture, and specific requirements.
// CharacterSkinEditor.cpp #include "CharacterSkinEditor.h"
UCLASS() class ACharacterSkinEditor : public AActor { GENERATED_BODY()