Armed with a basic understanding of Lua scripting and graphics editing, I set out to create a solution. I began by creating a custom script that would interface with the game's transformation mechanics, updating the HUD accordingly. This involved hooking into the game's events, such as when the player transforms or when the HUD needs to be updated.

For the customizable layout, I used the game's built-in UI editor to create a flexible HUD design. I added variables to control the position, size, and opacity of the HUD elements.

To tackle multi-language support, I implemented a simple text management system, allowing developers to easily add translations.

My goal was to create a clean, intuitive, and customizable HUD that would seamlessly integrate with the game. I scoured the internet for tutorials, plugins, and existing mods, but I couldn't find anything that fully satisfied my needs. It was time to take matters into my own hands.