function game:update(dt) -- Spawn enemies if math.random() < config.enemySpawnChance then local enemy = Enemy.new(math.random(0, 100), math.random(0, 100)) table.insert(game.enemies, enemy) end
-- Enemy classes local Enemy = {} Enemy.__index = Enemy roblox toy defense script better
Are you tired of using the same old toy defense script in your Roblox game? Look no further! I've created an improved version with additional features and better performance. function game:update(dt) -- Spawn enemies if math
-- Update towers for i, tower in ipairs(game.towers) do -- Check for enemies in range for j, enemy in ipairs(game.enemies) do if (tower.x - enemy.x) ^ 2 + (tower.y - enemy.y) ^ 2 < tower.range ^ 2 then -- Attack enemy enemy.damage = enemy.damage - tower.damage * dt if enemy.damage <= 0 then table.remove(game.enemies, j) end end end end -- Update towers for i, tower in ipairs(game
-- Game logic local game = {} game.enemies = {} game.towers = {} game.wave = 1
function Tower.new(x, y) local tower = setmetatable({}, Tower) tower.x = x tower.y = y tower.damage = config.towerDamage tower.range = config.towerRange tower.level = 1 return tower end