This program sets up an OpenGL 4.6 context using GLFW and GLEW, and renders a simple window with a green background.
glfwTerminate(); return 0;
// Initialize GLEW if (glewInit() != GLEW_OK) return -1;
while (!glfwWindowShouldClose(window)) glClear(GL_COLOR_BUFFER_BIT); glfwSwapBuffers(window); glfwPollEvents();
Here's a simple OpenGL 4.6 program (in C++) to get you started:
This program sets up an OpenGL 4.6 context using GLFW and GLEW, and renders a simple window with a green background.
glfwTerminate(); return 0;
// Initialize GLEW if (glewInit() != GLEW_OK) return -1;
while (!glfwWindowShouldClose(window)) glClear(GL_COLOR_BUFFER_BIT); glfwSwapBuffers(window); glfwPollEvents();
Here's a simple OpenGL 4.6 program (in C++) to get you started: