This program sets up an OpenGL 4.6 context using GLFW and GLEW, and renders a simple window with a green background.

glfwTerminate(); return 0;

// Initialize GLEW if (glewInit() != GLEW_OK) return -1;

while (!glfwWindowShouldClose(window)) glClear(GL_COLOR_BUFFER_BIT); glfwSwapBuffers(window); glfwPollEvents();

Here's a simple OpenGL 4.6 program (in C++) to get you started:

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This program sets up an OpenGL 4.6 context using GLFW and GLEW, and renders a simple window with a green background.

glfwTerminate(); return 0;

// Initialize GLEW if (glewInit() != GLEW_OK) return -1;

while (!glfwWindowShouldClose(window)) glClear(GL_COLOR_BUFFER_BIT); glfwSwapBuffers(window); glfwPollEvents();

Here's a simple OpenGL 4.6 program (in C++) to get you started: