Fe Parkour - Script
void TryWallJump() if (isWalled) WallJump();
// Parkour actions if (Input.GetButtonDown("Fire1") && (isGrounded fe parkour script
Vector3 GetWallNormal() // Raycast to sides to get wall normal RaycastHit hit; if (Physics.Raycast(transform.position, transform.right, out hit, 1.1f)) return hit.normal; else if (Physics.Raycast(transform.position, -transform.right, out hit, 1.1f)) return hit.normal; return Vector3.zero; void TryWallJump() if (isWalled) WallJump()
bool IsGrounded() // Raycast down from center of player return Physics.Raycast(transform.position, Vector3.down, 1.1f); 1.1f)) return hit.normal
void Start() rb = GetComponent<Rigidbody>();