// Save the level to local storage saveLevel() { const levelData = JSON.stringify(this.objects); localStorage.setItem('levelData', levelData); }

// Load a level from local storage loadLevel() { const levelData = localStorage.getItem('levelData'); if (levelData) { this.objects = JSON.parse(levelData); this.draw(); } } }

The "Level Editor" feature allows users to create and customize their own levels for the classic game "Dangerous Dave". This feature will enable users to design and build new levels, complete with obstacles, enemies, and power-ups.

// Create a new level editor instance const canvas = document.getElementById('level-canvas'); const levelEditor = new LevelEditor(canvas);

// Add an object to the level addObject(object) { this.objects.push(object); this.draw(); }

The Level Editor feature will be tested using a combination of unit tests, integration tests, and user acceptance testing (UAT). The testing process will ensure that the feature meets the requirements and works as expected.

### LevelEditor