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Opengl 4 Tutorials Books Pdf File - Anton-s

// Create and compile the fragment shader GLuint fragmentShader = glCreateShader(GL_FRAGMENT_SHADER); glShaderSource(fragmentShader, 1, &fragmentShaderSource, NULL); glCompileShader(fragmentShader);

glfwSwapBuffers(window); glfwPollEvents(); } Anton-s OpenGL 4 Tutorials books pdf file

// Clean up glDeleteProgram(program); glDeleteShader(fragmentShader); glDeleteShader(vertexShader); glfwTerminate(); // Create and compile the fragment shader GLuint

// Use the program and draw a triangle while (!glfwWindowShouldClose(window)) { glClearColor(0.2f, 0.3f, 0.3f, 1.0f); glClear(GL_COLOR_BUFFER_BIT); } // Clean up glDeleteProgram(program)

// Import necessary libraries #include <GL/glew.h> #include <GLFW/glfw3.h>

// Create and compile the vertex shader GLuint vertexShader = glCreateShader(GL_VERTEX_SHADER); glShaderSource(vertexShader, 1, &vertexShaderSource, NULL); glCompileShader(vertexShader);

int main() { // Initialize GLFW and create a window if (!glfwInit()) { return -1; }